Updated Oct 12, 2026· 8 min read

Key takeaways

  • 125 bundles of 5 at 4,000 currency each = 100,000 currency for a coin-flip-plus chance.
  • Even at the best bundle rate, that is roughly $1,000–$1,600 in real spend for a 63% success probability.
  • If you instead use only free weekly tokens, 125 rolls is about 31 months of weekly clears.

How to Reroll Races in Abyss: Costs, Odds, and the Race-Lock Question

Rerolling a race in Abyss means spending a Race Reroll Token — the cash-shop consumable sold by the NPC Lachesis, the Fate Broker in the Nexus Hub — to discard your current race and draw a new one from the server’s weighted racial pool. Each attempt is a single-use item, the odds are fixed by weight rather than by pity counter, and the base token costs roughly 900 premium currency, which translates to about $9–$15 in real money depending on whether you buy the standalone token or the discounted bundle pack.

That is the whole system in three sentences. Everything below is the detail that actually decides whether you should buy tokens now or hold them for the next race-lock event.

Where Reroll Items Come From

There are three sources, and they behave very differently in terms of cost and reliability.

1. Lachesis, the Fate Broker (Nexus Hub)

The direct vendor sells a single Race Reroll Token for 900 premium currency, or a bundle of five for 4,000 — a 500-currency saving, or roughly 800 per attempt. This is the worst value per token but the only source that is always available with no time gate. Per the in-game vendor listing, the bundle is the default purchase for players planning more than two attempts.

2. Weekly Abyss Rift Clear

Clearing the highest available Abyss Rift tier each week drops one untradeable token on your first completion. A tier-10 clear drops the same single token as a tier-3 clear, so there is no reason to push tiers purely for reroll supply — the reward is flat. This is the only free, repeatable source, and it caps at four tokens per month regardless of how much you play.

3. Seasonal and login rewards

Season pass tracks typically award two to three tokens across a full season at the free tier, and a further two to three on the paid track. Major update compensation mailings have historically included one token. These are one-off injections, not a farming route — you cannot budget around them.

Currency cost comparison

Source Tokens per acquisition Cost per token Frequency cap Tradeable?
Lachesis — single 1 900 currency (~$9–$15) Unlimited No
Lachesis — bundle of 5 5 800 currency (~$8–$13) Unlimited No
Weekly Abyss Rift, first clear 1 Free 1 per week (4/month) No
Season pass, free track 2–3 per season Free 1 per season No
Season pass, paid track 2–3 per season Bundled with pass 1 per season No
Update compensation mail 1 Free Irregular No

Note the tradeable column. Every reroll token in the game is bound to your account. There is no auction-house workaround, no gifting a token to an alt, and no buying your way around the weekly cap. If a third-party site offers token transfer, it is not a legitimate mechanic.

Cost Per Attempt and What the Odds Actually Look Like

According to the published drop-weight table, the racial pool is not evenly distributed. Common races carry the bulk of the weight; the highly sought races sit at the bottom. Here is the weighting as it stands in the current season:

Rarity weights per roll

Rarity tier Races in tier Combined weight Chance per roll Expected rolls to first hit
Common 6 60% 10% each 1.7 (almost immediate)
Uncommon 5 28% 5.6% each ~3.6
Rare 4 9.6% 2.4% each ~10.4
Legendary 3 2.4% 0.8% each ~41.7

The “expected rolls to first hit” column is a mean, not a guarantee — it is the 1-in-p figure, which is the point at which roughly 63% of players chasing a specific race will have landed it. Chasing one specific legendary at a 0.8% rate with no pity system means the median player needs far more attempts than the mean suggests, and the unlucky tail is long.

Worked example: the real cost of a legendary

Say you want one specific legendary race out of the three in that tier. At 0.8% per roll, you have a 63% chance of having seen it after about 125 rolls. That is not a small number.

  • 125 bundles of 5 at 4,000 currency each = 100,000 currency for a coin-flip-plus chance.
  • Even at the best bundle rate, that is roughly $1,000–$1,600 in real spend for a 63% success probability.
  • If you instead use only free weekly tokens, 125 rolls is about 31 months of weekly clears.

That is the single most important number in this article, and it is the reason the next section matters more than any reroll technique.

Should You Save Rolls for a Race-Lock Event?

Yes — for legendary and rare targets. No — for common and uncommon targets. The reasoning is entirely about what a race-lock event changes.

Race-lock events, which run roughly once every two to three months, do two things. First, they temporarily remove a subset of common races from the pool, which mathematically raises the effective per-roll chance for everything else. On a typical event, removing six of the common races pushes a legendary from 0.8% to roughly 1.3% — a 60%+ improvement per roll. Second, some events rotate in a featured race with a temporarily boosted weight, which is the only time a specific legendary becomes realistically obtainable.

Decision matrix

Your situation Recommended action Why
Target is any common or uncommon race Spend immediately 10% or 5.6% per roll; you will land it in a handful of attempts and waiting gains little
Target is a specific rare Hold at least one event cycle Rare improves meaningfully when commons are pulled; saves 2–4 rolls on average
Target is a specific legendary Hold everything until a featured race event 0.8% → ~1.3% base, more if featured; the only realistic window
You have 1–2 free weekly tokens and no strong preference Spend on cooldown Token cap is weekly; hoarding free tokens costs you future weeks’ drops
You are a new player, under 20 hours Spend immediately Any early-tier race is an upgrade; hoarding for a legendary before you can clear content is backwards
Whale with a flexible budget Buy bundles, but still time them to events Bundle rate is fixed; event weighting is the only variable you can exploit for free

How to Reroll Races, Step by Step

  1. Confirm your active race is not locked to a build. If your current race feeds a class passive you rely on, rerolling will break the build’s keystone. Check your passive tree before spending anything — the reason is that refund costs are not covered by the reroll system.
  2. Travel to the Nexus Hub and speak to Lachesis, the Fate Broker. The vendor is in the eastern plaza, second stall past the bounty board. There is no menu shortcut, so this is a physical walk each time.
  3. Select “Discard and Redraw.” Open your character sheet first if you want to screenshot the outgoing race — the redraw is instant and irreversible, with no confirmation preview of the new race before it applies.
  4. Spend one token and accept the result. The roll happens the moment you confirm. The reason ordering matters here: you cannot cancel after seeing the result, so never confirm a roll you were not prepared to keep.
  5. Log the attempt. Keep a running count of how many rolls you have spent toward your target. Because there is no in-game pity counter, your own tally is the only way to know whether you are at expected value or already deep in the unlucky tail.
  6. Re-gear if the race changes your stat weighting. Race swaps usually alter a primary stat by 3–8% and may change an armor-type preference. Swap gear within the same session — a race that scales off a stat your gear does not roll is worse than the race you just discarded.

Concrete example. A player targeting a specific rare race holds four weekly tokens. Spending them immediately gives four shots at 2.4% each — about a 9.3% cumulative chance. Waiting for the race-lock event raises that to roughly 3.9% per roll and gives a 14.7% cumulative chance for the same four tokens. That is a 58% relative improvement for the cost of waiting a few weeks. The tokens do not expire, so the only thing hoarding costs you is the weekly drops you forfeit while capped — so spend the surplus if you are sitting at the cap.

Ownership Realities and Common Mistakes

  • There is no pity system, and there never has been. The probability is independent per roll. A hundred misses do not improve the next roll. Any guide claiming a “soft pity” is describing confirmation bias.
  • The weekly cap is the real bottleneck, not currency. You can always buy more tokens, but you can never earn more than four free ones a month. Budget currency around the four free rolls rather than the other way around.
  • Rerolling mid-progression resets nothing else, but it resets your build. The race token does not touch gear, level, or currency. It does invalidate any race-gated quest you had partially completed — those revert to the previous step.
  • Duplicates are possible. The pool is weighted, not depleted. You can and will redraw the race you just discarded. Roughly 1 in 8 redraws at common tier is a duplicate of your immediately previous race.
  • Bundles are the only discount and it never improves. No seasonal sale has ever cut the bundle below 4,000 currency. If you see a discount advertised, it is not an official source.

Frequently Asked Questions

Can you reroll races for free?

Partly. You get one free token per week from the first clear of any Abyss Rift tier, plus two to three from a season pass track, plus occasional compensation mail. That is roughly four per month for free. Any reroll beyond those requires premium currency from Lachesis, the Fate Broker.

What is the chance of getting a legendary race?

The three legendary races hold a combined 2.4% weight, or about 0.8% each per roll. There is no pity timer, so the expected number of rolls to a specific legendary is around 125 for a 63% chance of having seen it. During a race-lock event the effective rate rises to roughly 1.3%.

Is it better to save reroll tokens for an event?

For rare and legendary targets, yes — holding tokens until a race-lock event raises your per-roll odds by 50–60% because common races are temporarily removed from the pool. For common and uncommon targets, spending immediately is fine, since you will land them within a few attempts either way.

Do reroll tokens expire at the end of a season?

No. Race Reroll Tokens carry across seasons and events once they are in your inventory. The only loss from hoarding is opportunity cost: while you sit at the weekly acquisition cap, you are forfeiting free drops you could have banked. Spend down to below the cap and hold the rest.

Does rerolling your race reset your level or gear?

No. Your level, gear, currency, and inventory are untouched. What does change is your racial passive and stat weighting, which can invalidate a build that depended on your previous race, and any race-gated quest progress, which reverts to its previous step.

Can you get the same race twice in a row?

Yes. The pool is weighted, not depleted, so every roll draws fresh from the full list. Common races hold 60% of the total weight, so a duplicate of your previous race is not unusual — at common tier it happens roughly once in every eight redraws.

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Autozane Editorial Team
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